Pips Challenges

We know our awesome PIPFALL players use their dice in a variety of ways! Sometimes you want a quicker gameplay option or just want to play something completely different. Pips Challenges is all about how you play with your PIPFALL dice. Pips Challenges are what you make them – best created with a group of friends on the fly! Play with or without a traditional cornhole board. How do you pip? Check out some different versions of Pips Challenges below. Do you have your own Pips Challenge? If so, submit your Pips Challenge for others to play along!

Play with Boards

6x6 Challenge
Player throws all 6 dice for one turn. Total score of dice landing on board. -3 for dice in hole. Highest score wins
Double Trouble
Player throws all 6 dice for one turn. Player that throws highest sequence of a straight wins (e.g. 4/5/6 on board). If tie - randomize winner.
Last Man Standing
Player throws 3 dice. Score is totaled based on what landed on board. Player gets to throw whichever dice landed on board again. Dice not landing on board are removed. Repeat. Total highest score wins.

Play Without Boards

Wall Dice

QUICK FACTS: Multi-round
game played with 2 or 4 players, 5 minute game, great for small or large spaces
– all distances can be modified for play area

SET-UP: Place
a target dice of each color 3ft apart and 10 ft away from a designated foul
line. There are 6 rounds. Each round starts with the target dice on the number
of that round.

RULES: Players
take turns throwing their dice at a chosen target. The closest dice to each
target at the end of the round is scored. If the closest dice is the player’s
own dice, the score is added to the target round number. If the closest dice is
the opponent’s dice, the score is deducted from the target round number. Scores
at the end of each round are added together for 6 total rounds.

WINNER: The
person with the highest score after all 6 rounds wins.

Battlefield

QUICK FACTS: Multi-round
game played with 2 or 4 players, 5 minute game, great for small or large spaces
– all distances can be modified for play area

SET-UP: Place
a target dice of each color 3ft apart and 10 ft away from a designated foul
line. There are 6 rounds. Each round starts with the target dice on the number
of that round.

RULES: Players
take turns throwing their dice at a chosen target. The closest dice to each
target at the end of the round is scored. If the closest dice is the player’s
own dice, the score is added to the target round number. If the closest dice is
the opponent’s dice, the score is deducted from the target round number. Scores
at the end of each round are added together for 6 total rounds.

WINNER: The
person with the highest score after all 6 rounds wins.

Stacker Challenge

 

Set-up: Players Stand 10 feet from a wall, alternating
turns, pitching dice towards the wall.

 

Rules: Points are awarded for any dice stacked on top of
each other based on the value of the combined stacked dice. No matter what
color dice are underneath the stack, the player with the die on top earns the
points for that entire stack.

A player may “capture”
an opposing player’s stack by landing a die on top of his
opponent’s stack, creating a triple stack, earning all the points in
that stack.

 

Winner: First player to 21 wins

Submit your own Pips Challenge!